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AdventureQuest
AdventureQuest is a free online single player RPG developed by Artix Entertainment in 2002. The system requirements for the game are a web browser and version 7.0 or later of Macromedia Flash Player. The game is free of cost, but a one time upgrade grants players the Guardian or X-Guardian status, allowing them to acquire certain in-game perks and features not available to other players. You can play it here. Guardians are allowed to play ArchKnight, another RPG based loosely off AdventureQuest, as well as Zardwars, which is a "mod" created to test multiple databases. Guardians also have a separate server which is used for testing possible changes to the game and participating in special game events open only to Guardians. Guardians have the advantage of being able to play whenever they want on AdventureQuest servers, while there are a certain amount of slots for free players.
WarsAs well as random encounters and quest battling, there are sometimes events called wars. These are server-wide events that call for a certain amount of monsters to be defeated before moving on to a boss battle. If a player defeats the boss he/she may be able to claim a rare war prize. In the past players did not actually have to slay the boss to get the rare prize. The matter was resolved by implementing a system where items are now purchased in-game. Weapons are the most common items. They often do more damage than weapons available normally or have other advantages, such as powerful specials. Several new war methods are being held currently, including a manually updated percentage bar, and a quest-style war where there is no waiting bar for the boss. Both of these sell the rewards in a War Chest, which can be accessed after defeating the final enemy. Some wars have had a limited time to be completed for the rewards to be made available. Now, the servers can handle 2 different wars at the same time. The amount of slots can peak at around 22000 users, and can have a low of 10,000 users. Currently, it seems that the maually updated percentage bar is preferred by the staff. There is also a type of war where players can fight for one side or another and whichever side fills their quota for enemies defeated fights a boss and collects the rewards from the chest, although all players can fight the boss. In May 2006, two Double wars have taken place. They were the Necromancer VS Paladin war and the Werewolf VS Vampire war. The Necromancers won the N VS P war and the Werewolves won the W VS V war. The boss for the N VS P war was Artix Krieger, the Paladin leader. And the boss for the W VS V war was a vamrpre (levels 60, 80, and 100.) EventsAdventure Quest celebrates Easter, Halloween and Christmas, and other holidays. Easter is known as Grenwog Festival, Halloween is known as Mogloween, Christmas is known as Frostval, and Valentine's Day is known as Snugglefest. During these holidays, special quests become available. Mini-GamesThere are two popular games out on the internet based off of content from Artix Entertainment's major games and are listed below with a description. For a full list of all games and updated versions visit EbilGames.com. Undead Assault was the first mini-game which features a Paladin (which resembles Artix) as he slays the undead on his path thus earning experience to which the next level and gold to spend in Aria's shop, with special weapons that give you more experience and/or gold, in between each level. Dragonfable: Firespawn features Galanoth, the head of the order of dragonslayers, as he rides atop of his steed and shoot the arrows from his crossbow at the vicious fire dragon while avoiding obstacles such as cacti, rocks and fireballs. DragonFable
This is the newest game by Artix Entertainment, entitled DragonFable. DragonFable is something of an interactive serial web comic, the storyline of which will consistently evolve over time. It has been stated that DragonFable will interact with another Artix Entertainment game, "AdventureQuest". In fact, Guardians may already access DragonFable. However, it will come out of Beta on June 9th, 2006, begin to sell the DragonAmulet, and is due to open to free players by October in 2007. Recent updates on the game's progress are available on the Design Notes page. It will be intertwined with the AdventureQuest storyline so that players will be able to play both games to get cool stuff. Even though the focus will be on DragonFable, AdventureQuest will still be updated. Unlike AdventureQuest, though, DragonFable will be a 'walk around' game, where players can walk their characters through towns and quests. However, the game has no character interaction besides NPCs.It has also been stated by Artix himself that Guardians and X-Guardians will have a special "Guardian Class" armor at their disposal for making the payment on AQ. New, free players from "AdventureQuest" who want to become Guardians on "Dragonfable" will have the option (along with Guardians) to buy the special "DragonAmulet," allowing players to go to special places and get rare and powerful equipment. DragonFable will take place two to three years before AdventureQuest. All characters from AdventureQuest will appear in Dragonfable as well, with characters such as "Galanoth" and "Artix." The game will tell the origins of things such as the missing "Guardian Towers," how "Battleon" was founded, and how the "DragonSlayers" came to be. New characters will also be added, and the "DoomWeapons" and "DragonLord's" weapons will make their mark as some of the most powerful weapons in the game. However, the DragonLord's weapons will need the DragonAmulet to activate them. Currently, characters may be created in only three classes: Warriors, Mages and Rogues. Additional classes, such as Dark Knights and Paladins, are due to be released in the future. Minor additions such as weapons and enemies are constantly being introduced, as well as new locations, such as towns. CommunityArtix Entertainment maintains forums for all Artix Entertainment games. They can be found here, and include around 60 000 people. Counting all the players in the world, AdventureQuest RPG has over 15 million characters. Furthermore, Artix Entertainment maintains a chat community via the Caelestia.net IRC network and has two channels: #battleon, which deals specifically with AE game discussion and help, and #yulgarsinn which is a location where Artix Entertainment members can gather to discuss anything. Both channels can be accessed via a web chat applet hosted at the Caelestia.net website. Trivia
Controversy and CriticismGuardian Only LoginThere is a limit on the number of free players which can play simultaneously. In the early days of AdventureQuest, the limit was fixed at 4000, but now the limit is always at least 7500, and the number of extra slots fluctuates according to time of day and server load. Once the limit is reached, only Guardians may log in, until sufficient Adventurers log out to free up slots, or the limit increases. New accounts get four days of free play. During that time, they can bypass the limit. However, Guardians can bypass it anytime. Adventure Quest will never add advertising to its sites, so there is unlikely to be a change in the large scale funds to allow for large slot increases.
KoORecently the KoO or Knights of Order began bringing "balance" to the game through "The Sweep." While they have done an excellent job at giving opportunities to other builds (i.e. Beastmaster), they have significantly changed the way the game is played, and are seemingly biased against mage builds, as they continually state that they are "overpowered." Additionally, they flood the forums with hubris laden sarcasm if anyone tries to refute their ideas. Many have even received bans for merely respectfully criticizing the group. This group is a danger to the uniqueness of AQ, and will hopefully be censured soon. Lack of in-game interactionAdventureQuest is essentially a single-player game, and provides few means of in-game interaction between players. Some commonly requested in-game interaction features include:
MonotonyAdventureQuest is sometimes accused of being repetitive and boring. Almost all of the gameplay activities involve killing monsters to gain experience, and there is little else to do. Training and levelling up takes a long time, and often requires repeating tedious tasks. However, many people enjoy it because they can multitask while playing. Lack of featuresAdventureQuest is often accused of lacking basic features present in other RPGs. Artix Entertainment rebutts by reminding users that AdventureQuest has weekly updates and is ever-changing. The reason no user interaction is possible, is because it is a purely singleplayer RPG. X-Guardian BoostIn the Guardian information page, it says that buying the Guardian status lets one's character recieve all future Guardian updates and features. However, Guardians still have to pay for the X-Guardian boost, but they don't have to, if they don't want to. In X-Guardianship, there are only 5 things recieved that are different from normal Guardianship:
Character ClassesDragon Slayer A person who devotes their life to dragon-slaying. Dracomancer A person who studies under High Khan Cyrus to learn and protect the ancient knowledge of dragons. Fighter A basic warrior who practices swordplay - and then uses it. Knight A strong fighter who fights to defend the king (although no one knows who the king is). (You must be a level 5 fighter to become a knight) Mage A magic user that is good with spells and staves. Necromancer A magic person able to re-animate corpses and become an undead (lich). (You must be a level 5 wizard to become a necromancer) Ninja A person that uses a mix of both dexterity and strength to quickly assail an opponent. Paladin A blessed knight on a journey to slay undead. (You must be a level 5 knight and a level 5 mage to become a paladin) Rogue A quick warrior that uses daggers to assassinate. Vampire Slayer A person who slays vampires and werewolves. Wizard An advanced mage who is extremely good with spells and magic. (You must be a level 5 mage to become a wizard). Its Here Now Login Ranger, Beastmaster, Beserker, Pirate Guardians can train up to level 10, and unlock the "ultimate power" for the class. Adventures can only train to level 5, where only some advanced class moves are available. Sub-Race One can choose to either a Werewolf or a Vampire, but not both. They both have seperate weapons to use, and their armour have special powers. Guardians can also be a Werepyre, a combination of the two, which harness the power of both Werewolves and Vampires, but at the cost of not having weapons, and being a reject from werewolves, vampires, and humans. But even though werepyres are "rejects" nothing changes except the can't enter either the werewolf lair or the vampire castle. MythsOver the history of Adventure Quest, a few myths have appeared that have spawned dozens of rumors.
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