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BattleOn Town News
THIS WEEK: Talk to Twilly to find the new Space Girls quest -- Get the July 4th weekend rare Liberty Torch weapon and Lady Liberty's Footsteps spells in the Mage and Inn shops COMING SOON: Over the next 2-3 days we will be revising many spells to bring them in line with current spell power, details can be found on the forums.
Last updated: July 5, 2008 7:31:07 AM EDT

Yellow Zone
100%

War began at 06/26/08 3:31 PM EST
War ended at 07/01/08 2:15 PM EST
Average % per hour: 0.84%
Time elapsed: 118.73 hours
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Green Zone
100%

War began at 06/26/08 3:31 PM EST
War ended at 06/30/08 9:35 PM EST
Average % per hour: 0.98%
Time elapsed: 102.07 hours
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Purple Zone
100%

War began at 06/26/08 3:31 PM EST
War ended at 06/30/08 12:50 AM EST
Average % per hour: 1.23%
Time elapsed: 81.32 hours
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Red Zone
100%

War began at 06/26/08 3:31 PM EST
War ended at 06/28/08 5:35 PM EST
Average % per hour: 2%
Time elapsed: 50.07 hours
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Blue Zone
100%

War began at 06/26/08 3:31 PM EST
War ended at 06/27/08 4:55 PM EST
Average % per hour: 3.94%
Time elapsed: 25.4 hours
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News & Updates

Sir Ver And Friends Take A Nap.
Category: DF Design NotesJune 30, 2008

By Cysero

You may have noticed that we had a little downtime today. Everything broke.

There has beena lot of speculation as to what might cause all 3 games, the DNs, the forums and the minigame site to go down and stay down for several hours. I can't tell you anything for certain right now, but I can tell you this... it wasn't my fault.

Pretty sure it wasn't my fault.

Things are still a little wonky but the disconnectivity storm seems to be blowing over. Bear with us and things should be fully opperational again soon. ish.

We'll now that the Necropolis is all tied up, we will be working on a new zone for a few weeks. I won't say much except A) you'll want to dress warm and B) you're going to want to find a disguise for your baby dragon. You know how Galanoth can get.

THIS week we're still working a few things, including balancing out the necromancer armor (Rolith forgot a few damage dividers in there so Final really is Final), and getting it out to you as soon as we can, so you can get your Deathknight armor too. Also this weekend we will be releasing some 4th of July rare DA weapons.

These bad boys will be colored Red, White and Blue to celebrate the 4th (Independence Day in the United States, celebrating our Declaration of Independence signed back in 1776...usually it means flags, fireworks and family cook-outs!) and when their specials (yes, they will have specials) go off, fireworks will erupt from them as they deal additional damage over time! I'm also trying to see if it can randomly tint the affected target red, white or blue.

These weapons will be DA ONLY and they will only be in the game for the extended weekend, so get them before they vanish!

Geo is also working on a few interesting quests for the Pirate and Ninja Inns, and we were talking about a second weapon for rogues. We can't use shortswords because a lot of the daggers are large enough to be short swords already, can't use fist weapons because of the ways that the weapons change direction in the rogue's hands during some attacks. We were thinking about Sacks of Things as a secondary rogue weapon.

Like a sack of rocks, or doorknobs... or frogs....

or like... beans.

We're still working on it.

If you guys have any bright ideas for new rogue weapons, let us know on the forums (now that they work again)!

Source: DragonFable.com
©2008 Artix Entertainment, LLC

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4th of July Weekend - RARE Mecha Coming!
Category: MQ Design NotesJune 27, 2008

By Warlic

The 4th of July is quickly approaching. To celebrate, we are going to have a new themed mecha that will be available only through the weekend! This new mecha is going to be designed by J6 and is guaranteed to be explosive! You'll be seeing fireworks after piloting this mecha!

UPDATE: Rolith just finished fixing a bug in which your current Credits/Nova Gems were not updating properly in the starship items shops. The values were being appropriately caculated and saved. The box that showed you your current amount just wasn't updating when you purchased or sold items. This graphic glitch was only occurring in the shops selling starship items. Mecha and weapons shops were unaffected. This bug had been fixed earlier but reappeared recently for no apparent reason... The only explanation is... GREMLINS!!!!

Source: MechQuest.com
©2008 Artix Entertainment, LLC

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Levels shall rise soon!!
Category: MQ Design NotesJune 27, 2008

By Warlic

Many of you have been wondering when you will finally be able to level up past 20... Well, I have the answer for you... Next Wednesday, we are going to raise the level cap to 23! Then 4 weeks after that, We are going to raise the cap to 25. After level 25, I plan to raise the level cap by a few levels every 4 weeks!

The first newly leveled mecha models are going to be the House Mecha. We will have new upgrades available for levels 21, 22 and 23. Then, When the level cap is raised to 25, the house mecha will get redesigned versions! Along with the level cap increase, we are going to start working on our Stat system. So, you'll finally be able to train your stats :D

There are 2 types of stats in MechQuest: Player Stats and Item Stats. Player stats are permanent and include your piloting skills such as, Power, Accuracy, Efficiency, etc... Items stats are wholly dependent on your equips and they affect things like bonus damage, critical hit chance, defense, etc...

The first stats we will see in MQ are going to be Item Stats. the new house mecha will have defaults with stat bonuses that are appropriate for their house . Wolfblades will get defense items, Runehawk will get critical chance items and Mystraven will get bonus damage items. These item stats are stackable. So, if you have 5 items equipped with +2 defense, you'll end up with +10 defense...

Also, eventually we will be introducing new types of Mecha items called Trinkets. Trinkets are extra slots tn your mecha that can be used for stat buffs and extra effects. The first mecha models that will support trinket slots will be the house mecha. (Note: Trinkets are NOT coming this Wednesday... they do not have a specific release date yet... although I promise they will be coming soon!)

Anyway, I hope you all enjoy the new Equinox mecha models that are available in the war on Planet Westion! Oh, I also added a new Acoustic Guitar (with a new custom guitar lick) in the Starship swag war reward shop... Get them now because they are only available until next Wednesday!) Btw... the war is an EXCELLENT place to earn some extra experience in preparation for the Level cap increase coming on Wednesday!)

Source: MechQuest.com
©2008 Artix Entertainment, LLC

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Necromancing The Stone
Category: DF Design NotesJune 27, 2008

By Cysero

------------------UPDATE---------------------------

The release is LIVE! and MAN, is the Necro Armor so much fun!!!!

------------------UPDATE---------------------------

Ok, we're running a bit behind on coding the Necromancer armor, so we are NOT releasing it or the Deathknight armor today.

Well, not exactly.

We ARE releasing it for free DA ONLY testing. Mostly fully trained (except one skill that we're having real problems with) versions of the armor will be available from a button in Falconreach (like the Deathknight is now) and once you guys have found ALL the bugs and given us lots of helpful feedback then we will rebalance and release them. Here's what it looks like:

Fetch!

That's me fighting a Boardrake in the testing arena. Yes, I just summoned that skeleton dog thing. Yes, I am floating. Yes, you too will float instead of run, just like Noxus.

Yes, the Necro Helm and Necro Cape that I'm wearing will be released in the Superstore of Savings later today.

Balance testing on the Necro Class Armor won't last very long (we want to release it as badly as you want us to release it!) so make sure to help test as much as you can! We haven't had time to test this puppy as much as we would have liked and if we released it today, things would melt. Faces would melt.

Rolith would melt. That would be very bad.

Today, as promised we ARE releasing the newest level of the Doom Weapons (available in Yulgar's Forge for you to built on your own). We are also releasing the purified versions of the Doom Weapons. Once we are live, go visit Artix and bring your Doomy, and he will transform them using the power of Light, into the Twin Blades of Destiny, the Dragonstaff of Destiny or the Blinding Light of Destiny! Seen here:

Remember, you will only be able to de-bug and balance test the fully trained Necromancer armor if you have a Dragon Amulet, and thanks in advance to all of our Dragonlords for, once again, helping to improve Dragon Fable by testing and giving us all that great feedback!

We will let you know as soon as the release is live.

In other news, Warlic and I tried to test our powers against each other today. See, he's the creative director of MechQuest and I'm the creative director of DragonFable... so we hold the same rank, I guess. I've worked for the company longer but he's known Artix since they were kids. We wondered what would happen if we tried to fire each other... so we did.

Either we are both fired, or they cancelled each other out. We're not sure which.

Source: DragonFable.com
©2008 Artix Entertainment, LLC

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The train is running!!
Category: MQ Design NotesJune 25, 2008

By Warlic

So, we managed to roll out another huge update in what seems like no time whatsoever! Today we have a new town, Khaeldron, the Drakel town! The Hovertrain is now running between the towns. To gain reputation in Khaeldron, you can escort the train through the desert... try to keep up with the train - Don't lose it! Also, we have introduced a new strange native race in Westion called, the Vul'Kharim. The Vul'Kharim are a nomadic race that lives in the desert and causes many headaches to the peoplel of Westion...

Source: MechQuest.com
©2008 Artix Entertainment, LLC

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