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Knight
Knight Armor
Knight Armor

A knight is a strong fighter who fights to defend the king (although no one knows who the king is). You must be a level 5 fighter to become a knight.

Contents

Level 1 Ability: Fierce Offensive

A Melee attack that hits harder or softer, depending on the melee blocking abilities of your enemy!
40 MP Cost
Damage: One hit of (100*N)% base and 100% random damage with no additional BtH. N = MonsterMeleeDefense/25.
Converts to melee.

Level 2 Ability: King’s Blessing

An attack boosted because of your loyalty to the King. If you are charismatic enough, he may even heal some MP!
Cost: 0 MP, but 29 HP instead. Won't happen if you have less than 31 HP, of course.
Damage: One hit of 150% base and random damage, with +30 BtH. If you have 45 CHA or more, you'll gain an amount of MP equal to YourMaxHP/40.

Level 3 Ability: Resistance Bonus

Increase Resistances! (see above for details)

Level 4 Ability: Onslaught

Use all of your might to beat down your foe, at the minor cost of your well being.
30 MP Cost
Damage:
First hit: 80% base and random damage, +5 BtH; You lose (1%OfYourCurrentHP - 1) HP.
Second hit: 80% base and random damage, +5 BtH; You lose (1%OfYourCurrentHP - 1) HP.
Third hit: 60% base and random with no additional BtH; You lose (1%OfYourCurrentHP - 1) HP.

Level 5 Ability: Mace Stun

Take out a mighty mace, powerful enough to lower your enemy’s melee and ranged defenses!
60 MP Cost
Damage: One hit of 150% base and random damage, with no additional BtH. Your enemy loses 2 in his melee and ranged defense stats (cumulative).
Converts to melee.

Level 6 Ability: Summon Squire

Bring out your own personal assistant to help you in battle!
60 MP Cost

Level 7 Ability: Arrow Assault!

Bring upon your trusty archers to infringe heavy wind damage to your enemy!
70 MP Cost

Level 8 Ability: Armour Ascent

Cast upon yourself a set of powerful new plates. Sacrifice your hit bonus for two strong attacks!
80 MP Cost
Damage: Two hits of 160% base and random damage each. The BtH from your equipment is set to 0 (that includes weapons and shields, if only shields giving BtH existed). You still have the BtH from your stats though.
Both hits convert to melee.

Level 9 Ability: Defense Bonus

Increase Defense!

Level 10 Ability: Cavalry Charge

Call out the King’s Army to trample your enemy, while you hop on your trusty steed(it is a steed, not a donkey...I’m so bad at jokes.:P)
80 MP Cost
Damage:
All hits convert to melee.
- First hit: 100% base and random damage, no additional BtH
- Second hit: 80% base and random damage, +5 BtH
- Third hit: 60% base and random damage, +5 BtH
- Fourth hit: 60% base and random damage, +5 BtH
And, 25% of the time:
- A fifth hit of 60% base and random damage, +5 BtH

Note: The base damage of a 6-26 weapon is 6. The random damage is (26-6), which is 20.
26 is actually the max damage, not the random.